Best Board Game Design Podcasts
Lessons Learned from Developing Games with Joe Pilkus
Joe Pilkus, professional game developer, discusses the lessons he's learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he's been helping fledgling game designers online for years. The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.
1hr 12mins
17 Jul 2019
Rank # 1
Joe Pilkus
Designing an Engine Building Game with Elizabeth Hargrave
Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games. Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth's design process for creating the game. The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.
52mins
15 May 2019
Rank # 2
Elizabeth Hargrave
Ludology
Board Games Insider
Board Game Blitz
On Board Games
The Dice Tower
The Secret Cabal Gaming Podcast
The Game Design Round Table
Rahdo Talks Through
Meeple Nation Board Game Podcast
Heavy Cardboard
Every Night is Game Night
This Game Is Broken
Blue Peg, Pink Peg
Rolling Dice & Taking Names Gaming Podcast
Dice Tower Now
Lessons Learned from Playing 5000+ Games with Tom Vasel
Tom Vasel, founder of the Dice Tower, discusses some of the many things he's learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff. Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game. The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.
37mins
29 Mar 2017
Rank # 3
Tom Vasel
Designing Fantasy Themed Games with Wes Woodbury
Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more. And be sure to check out Wes's fantasy-themed board game on Kickstarter HERE. The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.
49mins
3 Jul 2019
Rank # 4
Wes Woodbury
The Joe Rogan Experience
TED Talks Daily
The Tim Ferriss Show
The Daily
Stuff You Should Know
Oprah's SuperSoul Conversations
Armchair Expert with Dax Shepard
Crafting the Player Experience with Matt Leacock
Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.Matt is one of the most well-known designers in the world, and he's learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he's been able to bring those ideas into the board game space. The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.
48mins
20 Dec 2017
Rank # 5
Matt Leacock
How to Playtest like a Pro with Rob Daviau
Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.
1hr 26mins
12 Apr 2017
Rank # 6
Rob Daviau
How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett
Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter. We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more. The post How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett appeared first on Board Game Design Lab.
53mins
1 Nov 2017
Rank # 7
Andrew Birkett
How to Iterate like a BOSS with Kirk Dennison
Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss Kirk is both a publisher and a designer, and he's obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next. And be sure to check out Kirk's latest game "Gearworks" on Kickstarter. The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.
47mins
15 Nov 2017
Rank # 8
Kirk Dennison
Playtesting Pro Tips with Jay Cormier
Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting. Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible. And be sure to check out Jay's playtest journal on Kickstarter HERE. The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab.
48mins
6 Mar 2019
Rank # 9
Jay Cormier
Hacking Creativity to Become the Best in the World with Gabe Barrett
BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he's been learning about recently.He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you'll hopefully find encouraging. The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE. The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.
44mins
4 Jul 2018
Rank # 10
Gabe Barrett
Programmable Action Games with Bill Lasek
Bill Lasek, designer of Koi, discusses how to design programmable action games. Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill's game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game. The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.
55mins
30 Jan 2019
Rank # 11
Bill Lasek
Teaching Game Design with Joe Slack
Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people. Joe recently went full-time in the gaming industry and is focussing on helping others learn how to bring their games to life. And be sure to check out Joe's board game design course HERE. The post Teaching Game Design with Joe Slack appeared first on Board Game Design Lab.
43mins
27 Feb 2019
Rank # 12
Joe Slack
Designing Area Control Games with Steven Aramini
Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game. Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game. The post Designing Area Control Games with Steven Aramini appeared first on Board Game Design Lab.
49mins
9 Jan 2019
Rank # 13
Steven Aramini
How to Design a Shuffle Builder with Callin Flores
Callin Flores, designer of Guardians, discusses how the finer details of creating a shuffle builder. (Games like Smash Up.)Callin's game takes the shuffle building mechanism to new places, and he has a lot of insight on these types of games. The post How to Design a Shuffle Builder with Callin Flores appeared first on Board Game Design Lab.
53mins
15 Aug 2018
Rank # 14
Callin Flores
Story Driven Games with Jerry Hawthorne
Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specializes in games that evoke stories. The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.
1hr
21 Mar 2018
Rank # 15
Jerry Hawthorne
City Building Games with Ted Alspach
Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he's talking about when it comes to designing one of these types of games. The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.
52mins
20 Jun 2018
Rank # 16
Ted Alspach
Pitches & Sell Sheets with Jeremy Commandeur
Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ Sell Sheet Examples on Flickr collected by Jeremy Commandeur: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ How To Make a Sell Sheet– article on League of Gamemakers: http://www.leagueofgamemakers.com/how-to-build-a-sell-sheet-for-your-game/ The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.
44mins
18 Apr 2018
Rank # 17
Jeremy Commandeur
Designing Legacy Games with Jamey Stegmaier
Jamey Stegmaier is back on the show, and we're talking Legacy Games. Jamey's game, Charterstone, just came out, and it's quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.Jamey is one of the best designers on the planet, and after Charterstone, he's got a TON of insight on how to design, develop, and publish a legacy game. Charterstone Design Diaries The post Designing Legacy Games with Jamey Stegmaier appeared first on Board Game Design Lab.
53mins
27 Dec 2017
Rank # 18
Jamey Stegmaier
The Two Types of Cooperative Games with Peter Hayward
Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.Peter plays hundreds of prototypes a year, and he's noticed some serious issues with the majority of the co-op prototypes he sees. The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab.
44mins
4 Apr 2018
Rank # 19
Peter Hayward
[BONUS] Julio Nazario on Getting Inspired
The post [BONUS] Julio Nazario on Getting Inspired appeared first on Board Game Design Lab.
9mins
12 Oct 2018
Rank # 20
Julio Nazario
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Best Board Game Design Podcasts
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