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Best Board Game Design Podcasts

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Lessons Learned from Developing Games with Joe Pilkus

Joe Pilkus, professional game developer, discusses the lessons he's learned from developing games over the years. Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he's been helping fledgling game designers online for years. The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.

1hr 12mins

17 Jul 2019

Rank # 1

    Joe Pilkus

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Designing an Engine Building Game with Elizabeth Hargrave

Elizabeth Hargrave, designer of Wingspan, discusses how to design engine building games. Wingspan is ranked in the top 100 on Board Game Geek, and we talk a lot about Elizabeth's design process for creating the game. The post Designing an Engine Building Game with Elizabeth Hargrave appeared first on Board Game Design Lab.

52mins

15 May 2019

Rank # 2

    Elizabeth Hargrave

Ludology

Board Games Insider

Board Game Blitz

On Board Games

The Dice Tower

The Secret Cabal Gaming Podcast

The Game Design Round Table

Rahdo Talks Through

Meeple Nation Board Game Podcast

Heavy Cardboard

Every Night is Game Night

This Game Is Broken

Blue Peg, Pink Peg

Rolling Dice & Taking Names Gaming Podcast

Dice Tower Now

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Lessons Learned from Playing 5000+ Games with Tom Vasel

Tom Vasel, founder of the Dice Tower, discusses some of the many things he's learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff. Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game. The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.

37mins

29 Mar 2017

Rank # 3

    Tom Vasel

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Designing Fantasy Themed Games with Wes Woodbury

Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game. We talk about world-building, combat systems, art, and more.  And be sure to check out Wes's fantasy-themed board game on Kickstarter HERE. The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.

49mins

3 Jul 2019

Rank # 4

    Wes Woodbury

The Joe Rogan Experience

TED Talks Daily

The Tim Ferriss Show

The Daily

Stuff You Should Know

Oprah's SuperSoul Conversations

Armchair Expert with Dax Shepard

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Crafting the Player Experience with Matt Leacock

Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.​Matt is one of the most well-known designers in the world, and he's learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he's been able to bring those ideas into the board game space. The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.

48mins

20 Dec 2017

Rank # 5

    Matt Leacock

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How to Playtest like a Pro with Rob Daviau

Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.

1hr 26mins

12 Apr 2017

Rank # 6

    Rob Daviau

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How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett

Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter. We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more. The post How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett appeared first on Board Game Design Lab.

53mins

1 Nov 2017

Rank # 7

    Andrew Birkett

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How to Iterate like a BOSS with Kirk Dennison

Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss Kirk is both a publisher and a designer, and he's obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next. And be sure to check out Kirk's latest game "Gearworks" on Kickstarter. The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.

47mins

15 Nov 2017

Rank # 8

    Kirk Dennison

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Playtesting Pro Tips with Jay Cormier

Jay Cormier, designer of Belfort and tons of other games, discusses tons of ins and outs of playtesting. Jay has been designing games for over 15 years and has a ton of experience and advice on how to get to the best game possible.  And be sure to check out Jay's playtest journal on Kickstarter HERE.​​ The post Playtesting Pro Tips with Jay Cormier appeared first on Board Game Design Lab.

48mins

6 Mar 2019

Rank # 9

    Jay Cormier

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Hacking Creativity to Become the Best in the World with Gabe Barrett

BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he's been learning about recently.He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you'll hopefully find encouraging. The end of this episode has an exciting announcement in which Gabe talks about the new BGDL Patreon page. Please check out the page and consider supporting it HERE.​​ The post Hacking Creativity to Become the Best in the World with Gabe Barrett appeared first on Board Game Design Lab.

44mins

4 Jul 2018

Rank # 10

    Gabe Barrett

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Programmable Action Games with Bill Lasek

Bill Lasek, designer of Koi, discusses how to design programmable action games. Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill's game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game. The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.

55mins

30 Jan 2019

Rank # 11

    Bill Lasek

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Teaching Game Design with Joe Slack

Joe Slack, college instructor of game design, discusses the ins and outs of teaching game design to other people. Joe recently went full-time in the gaming industry and is focussing on helping others learn how to bring their games to life. And be sure to check out Joe's board game design course HERE. The post Teaching Game Design with Joe Slack appeared first on Board Game Design Lab.

43mins

27 Feb 2019

Rank # 12

    Joe Slack

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Designing Area Control Games with Steven Aramini

Steven Aramini, designer of Animal Kingdoms, discusses how to design an area control game. Animal Kingdoms won the 2018 Cardboard Edison award and is a really clever, card-driven area control game. The post Designing Area Control Games with Steven Aramini appeared first on Board Game Design Lab.

49mins

9 Jan 2019

Rank # 13

    Steven Aramini

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How to Design a Shuffle Builder with Callin Flores

Callin Flores, designer of Guardians, discusses how the finer details of creating a shuffle builder. (Games like Smash Up.)Callin's game takes the shuffle building mechanism to new places, and he has a lot of insight on these types of games.​​ The post How to Design a Shuffle Builder with Callin Flores appeared first on Board Game Design Lab.

53mins

15 Aug 2018

Rank # 14

    Callin Flores

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Story Driven Games with Jerry Hawthorne

Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.Jerry is a long-time veteran of the industry and specializes in games that evoke stories. The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.

1hr

21 Mar 2018

Rank # 15

    Jerry Hawthorne

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City Building Games with Ted Alspach

Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he's talking about when it comes to designing one of these types of games. The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.

52mins

20 Jun 2018

Rank # 16

    Ted Alspach

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Pitches & Sell Sheets with Jeremy Commandeur

Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets.Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ Sell Sheet Examples on Flickr collected by Jeremy Commandeur: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ How To Make a Sell Sheet– article on League of Gamemakers: http://www.leagueofgamemakers.com/how-to-build-a-sell-sheet-for-your-game/ The post Pitches & Sell Sheets with Jeremy Commandeur appeared first on Board Game Design Lab.

44mins

18 Apr 2018

Rank # 17

    Jeremy Commandeur

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Designing Legacy Games with Jamey Stegmaier

Jamey Stegmaier is back on the show, and we're talking Legacy Games. Jamey's game, Charterstone, just came out, and it's quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.Jamey is one of the best designers on the planet, and after Charterstone, he's got a TON of insight on how to design, develop, and publish a legacy game. Charterstone Design Diaries The post Designing Legacy Games with Jamey Stegmaier appeared first on Board Game Design Lab.

53mins

27 Dec 2017

Rank # 18

    Jamey Stegmaier

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The Two Types of Cooperative Games with Peter Hayward

Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.Peter plays hundreds of prototypes a year, and he's noticed some serious issues with the majority of the co-op prototypes he sees. The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab.

44mins

4 Apr 2018

Rank # 19

    Peter Hayward

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[BONUS] Julio Nazario on Getting Inspired

The post [BONUS] Julio Nazario on Getting Inspired appeared first on Board Game Design Lab.

9mins

12 Oct 2018

Rank # 20

    Julio Nazario

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Best Board Game Design Podcasts

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